Empowerment Earth
The first prototype of Empowerment is a web-based online game that uses Google Earth and Google Maps as optional visualizations of the sim world.
Google Earth
Google Earth helps simulate the third-person global perspective and can link directly into Second Life-based locations. For example, clicking the United Nations can teleport you into the Second Life version of the UN building. VR bubbles can be used for extremely large environments with just a subset being interactive.
World Wind
Google Earth Games
World Exploration
You can download Google Earth for Mac.
Google Earth can be used to simulate the global view. Embedded placemarks can link to web pages and SL VR environments. We will document the assets as part of the asset creation process.
SL placemarks allow you to position an SL environment as being part of the world outside. A skymap and fullbrighting or local light could compensate for the day/night cycle.
Download Example Files Here
http://actfor.org/googleearth/
Code First, Ask Engines Later
All the ground-breaking algorithmic and gameplay concepts of Empowerment can be developed independently from the immersive first-person graphics engine that will eventually bring them to vivid life for the people.
PHP Initialization
Work will begin using PHP because that is what the lead developer Alex is proficient with. There are probably better languages than PHP with which to develop this, and the code should be made as portably as possible, abstracting any reliance on a minimum of PHP-specific features.
Web-based interaction in Google Earth and Second Life
It may be possible to have a single web-based gameplay that is syncs interaction between SL and GE using their built-in browsers.
Textual Narrative
The gameplay of Empowerment is essentially a textual narrative akin to old adventure games like Might and Magic that had a navigable map but relied on textual description to tell the story.
Narrative Prior Art
- The narrative gameplay is also a close match to tabletop role-playing.
- Empowerment will be a logical evolution of LXPK’s first online game development, Mage Princes.
- Oregon Trail is a classic example of a textual narrative.
- MUDs
Considered Unrealisms
All the unrealisms of Empowerment will be documented with an eye to expediting future realization. For example, real-time movement is not yet possible but the mechanics that will govern it should be put into place even if their operation is only approximated with documentation of the intended rea-time behavior.
Time
Empowerment will have time compression to allow rapid previews of long-term effects.
Empowerment Classes
Empowerment is a profoundly object-oriented simulation and it will be implemented using rigorous class-based methods.
Scenarios
Scenarios are narratives composed of elements of all the other classes of things.
Scenarios can overlap, branch and be continuously updated with new content by any narrator as RSS feeds.
Escape Velocity is a good example of a game that made it possible for multiple plot plug-ins to coexist.
Ideas
Motives Dialog
Belief Systems
Complex compound ideas.
People
====Audiences====
Places
Mediums
Media
Messages
Technology
Skills
Paths
Backgrounds
Abilities
Abilities have sub-abilities that more specifically define distinct aptitudes. For example, strength subdivides into different muscle groups, starting with arms, left arm, right arm and legs.
Characteristics
KML API
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