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Game Scenarios

Empowerment can stage a variety of different scenarios.

User Created Scenarios

Empowerment is a platform for building scenarios that enables end users to produce interesting new experiences. The more kinds of derivative games they create, the more players will try Empowerment and the more variety of learning they will have. User created scenarios also obviate the "Official" game developer from the responsibility of providing every possibility in the original game's scenarios.

THE BEST OF ALL POSSIBLE WORLDS

There are numerous scenarios, worlds that recreate approximate presents and possible futures.

Limited Locales

Some worlds only offer a few key locations that are developed in detail. Larger areas can be made accessible by applying procedural changes.

Procedural Change Datasets

Procedural change can be created using things like trends and forecasts. For example, if population graphs and economic predictions are charted at various data point resolutions, jumping into the foreseeable future will shift the whole planet along those lines. People will age and die according to probabilities.

People Through Time

For example, if Alex Peake lives at an address in 2005, in 2006 he will probably have moved in 2007 according to his goals most likely to Vancouver, San Francisco or New York.

Recordings

Scenarios can be recorded for playback and edited much like a musician recording live instrument input and sequencing it to perfection.

Approximate Presents

Present worlds are based as closely as possible on how things are now.

Near Futures

Near futures show show what could plausibly happen in the near future.

Todays

Todays are scenarios approximating the real world as it is right now.

Foresights

Foresights are scenarios which show the far-reaching implications of making certain choices today.

Hindsights

Hindsights are scenarios which show the runaway consequences of not making certain choices today.

Hindsight 2020

How did Hindsight go wrong? Apathy is the constant that was allowed to reign in the Hindsight. People abdicated their personal sovereignity to higher powers, becoming like children ruled by their parental institutions and uncontrollable impulses. Alex abandoned Empowerment because nobody listened to him or showed interest or the general public never caught on. In this world, we learn about the reprecussions of our apathy. Inaction is an act of apathy. Foresight 2020 Hindsight 2020 Hindsight 2020 is a darkish future will provide the guns and glory RPGers are used to, while the Present will be there for people to get used to. In Hindsight, ideas have taken their course. In some places corporatism is supreme and ideas like Free Trade have run their course according to a certain perspective on how they will turn out. So the ideas are exxagerrated to their extremes. Players deal with the effects of theories instead of thinking about them. Someone could make a sim where nasty pinko activist anarchists have ruined the glory of capitalism too, if they want :0