Game Development

Skilled game developers are essential for The Empowerment's game design project.

Game Development Skills

  • Programming
    • Game Engine Programming
    • Scripting
  • 2D Arts
    • Texture mapping
    • illustration & concept art
  • 3D Arts
    • Modeling
      • Character Design
      • Technical Design
      • World Design
    • Lighting

3D Modeling

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Game Design Schools

There are many educational programs that teach game design skills.

Wikiversity: Nothing is actually offered here yet.

New True20 Game System Epic Wins Gencon Best Supplement and a WIRED article


Groups: Newsgather: Post-Newsreal Talk, Game Development, Afternow Games

What does the True20 roleplaying game have to do with Empowerment? True20 just scored a Gen Con 08 Ennie Award for Best Supplement, a WIRED.com feature article, and they've won my game designer heart for our own game developments.

There are Empowerment and Afternow role-playing game projects underway and the whole Empowerment project originally started as a D20-inspired activism RPG that went from realistic to real. Now that we're coming full-circle and doing RPGs again, the question is, what system should we use? Up until recently, I hadn't given it much thought, but as fate would have it, no sooner did I start looking than True20 found me.

I love the True20 system and I plan on using it as a starting point for future Empowerment role-playing game systems. It makes D20 simpler and more realistic in one clean sweep that clears away the cruft and sacred cows of 1970s roleplaying like hit points and rigid classes. I plan on making some optional modifications to make it even more realistic and calling those something like Real20.

At Gencon I met up with True20's Green Ronin Games designer Steve Kenson. I picked his brain about his inspirations for the system and possibilities for adding a simulationist-level optional combat system. Great guy, great company, great system. True20 is the utopian Vault in which to survive the D&D 4pocalypse.

There will be many empowering game projects and many systems used, but this one works for me right now.

True20: D&D With a Twist

By John Baichtal EmailJune 09, 2008 | 7:00:00 AMCategories: RPGs  

True_20For a lot of gamers, Dungeons & Dragons serves as something of a default game system. Certainly, it is by far the most popular, though some would argue the system suffers in comparison to other RPGs. After all, there are countless systems out there, some of them very different than D&D. For instance, game designer Jonathan Tweet created Over The Edge, a system with no skills or attributes, as well as Everway, a game with no dice. Of course, fans of the White Wolf's World of Darkness series of games prefer their system, and GURPS-players like theirs.

However, in the end, D&D's ubiquity won out. Wisely, D&D publisher Wizards of the Coast licensed out the game system, calling it d20 and inviting small publishers to design products for it. The terms of the agreement, called the Open Gaming License (OGL) even allows publishers to tinker with the rules.

True20 started as a d20 variant designed for use in Blue Rose: The Roleplaying Game of Romantic Fantasy. In the True20 rulebook's introduction, developer Steve Kenson describes the game this way: "The idea behind Blue Rose was to introduce new players to fantasy roleplaying with an untapped genre and a simpler, more self-contained system than is currently available under the Open Gaming License."

True20 keeps the OGL rules but has simplified and consolidated them. Every roll only involves a single 20-sided die. Attributes aren't absolute numbers, like in D&D, but rather serve purely as modifiers to that roll -- for instance, my Strength could be +2 while my Constitution -1. Skills work as modifiers as well, maxing out at the character's current level +3. Most of the rules will seem familiar with veteran d20 players, there are levels and feats, and the attributes are the same as D&D. However, the rules' simplicity has put a unique spin on d20 that a lot of people like.

"The release of Blue Rose met with success," Kenson continued in his intro, "and the True20 system found many fans even among those who weren't interested in a Romantic Fantasy RPG." Eventually, True20 publisher Green Ronin decided to sell the standalone rules in PDF format, and that PDF quickly became their #1 electronic product. Meanwhile, they had released a print version of the rules complete with coverage of multiple genres (e.g., sci fi, etc.)

Not only does Green Ronin have numerous True20 products, the system has become so successful, it has even spun off its own license to help game designers create their own products using the rules. Here are a couple of examples:

Roma Imperius, by HinterWelt Enterprises, an alternate Earth:

What if... magic had been discovered by the Romans of the third century? What if the Chinese had developed their alchemy and discovered immortality during the Han Dynasty? What if the Scandinavians had Thor, Freya and Odin living amongst them, guiding them?

Blood Throne, by Reality Deviants, a dark setting where a typical fantasy world has been utterly ravaged by demonic invaders:

For ten long years the people of Simarra have lived in fear. For ten long years the people of this war torn world have hidden themselves away from the evil which spreads across the land, the vile Keza-Drak -- invaders from another world -- have come to Simarra seeking nothing short than the total domination of this world. Their forces, bolstered by the dreaded Sundaari, have spread across the face of Simarra, bringing slavery and death to all who oppose them.

If you're interested in learning more about True20, check out the game's website, which has information and a number of free PDF downloads that can get your feet wet.

Which programming language are you most familiar with?


Groups: Webcomics Drupal Module Dev, Programming, Lisp, Game Development

Source Engine Development


Groups: Game Development, Source Engine Development
Skill Category: 
Learning
Source SDK currently installed.  Started experimenting with available tools.

Game Development


Groups: Game Development
Skill Group: 
Skill Category: 
Learning

Game Design 101 (@SBCC 2006 A-)

Need to continue development of Game Design skills.  For use with current and future projects.  Career possibility.