Influence: Changing Minds
Ideas Compete For Our Minds & Spread Between People
Influence chances are tested when your ideas come into play to guide your own behavior or influence the ideas of other people. An idea sharing chance is like copying a software program between two computers. If the recipient likes the program a lot they may start running it right away, or it may lay dormant for a long time until it becomes relavent to something that comes up in the future.
Idea Influence ChancesWhen you attempt to influence someone with your ideas, you have a certain chance of succeeding at making them believers too. There are a number of factors involved. Influence % = Message + Belief + Skill + Charisma + Relationship + Medium + Knowledge + Audience + Luck Luck FactorLuck always plays a role in influence chances. The mental environment is a complex system and both external circumstances and internal thought processes are mysterious. There are many factors which can be accounted for, but their mechanisms are subtle, their interactions are unpredictable and the outcome is uncertain. People call the factors they don't understand luck. In gaming simulation, this is represented as a random factor. Message Skill FactorNot all messages are created equally. A well-crafted message in the words of a fool can beat a weak message from the mouth of a master. When do you use messages and when do you use single ideas? Skill FactorHaving the right skill for the communications medium you are using is crucial to using it to maximum effect. Most messages are geared towards a particular medium. A complex message can take advantage of a book whereas a short message is all you can fit into a concise medium like advertising or television. Belief FactorIf you don’t believe in an idea yourself, you can’t express it with conviction. If you believe strongly, your words sound sincere and persuasive. Your base chance of convincing someone of your idea depends on your belief in the idea. Charisma FactorNatural charisma gives you the abil Media FactorThe medium is the message-altering factor that shapes how you communicate. The media factor varies depending on the properties of the media used. Media factors are described in detail later. Knowledge Factor“Belief can be manipulated. Only knowledge is dangerous.”
—Frank Herbert, Dune
Understanding the subject matter in detail allows you to cite factual evidence to support your ideas, discredit opposing ideas and counter opposing criticism. A knowledge skill may support an idea so that you can add your Knowledge skill % against the risk of the idea you are opposing. If the opposing idea is supported by a Knowledge test also, compare the Knowledge test scores and apply the highest while cancelling the effects of the lowest out. Audience FactorUnderstanding people is key to communicating with them. |
Resisting Influence ChancesInfluence is not a one-sided exchange. Weather you speak your mind in conversation or consider ideas silently when reading a newspaper, your own ideas come into play to respond to the ideas you encounter. Gaining and Dropping IdeasWhen you assign a cultural idea at the time of your profiling, you keep or reject all the ideas the culture relates to. Ideas Gain Belief With InfluenceIdeas that dominate your thinking gain more weight in the future. Each time an idea wins an influence chance it gains belief equal to the margin of success. Interactive Ideas
Idea LinkagesIdeas form connections that link them together. Ideas get linked and bundled. Relations get attached to people and ideas get attached to those relations. Role-Playing Waters Down SimulationIdeas have complex behaviors that are beyond the scope of simple role-playing. Computer simulation will allow more complexity and realism in the complex interactions of ideas. Ideas can be modelled very much like agents or programs. Burning Out On An IdeaSometimes people run out of steam and give up their most cherished beliefs, becoming burn-outs who overdid it and let stress get to them. TriggerIf you are unhappy and one of your idea influence chances fails, there’s a 1% risk you can become burnt out on the idea. When you get sick of an idea you try changing your mind to avoid it for a while. The Idea Influence Process1. ProfilingProfile your ideas to identify those you most want to spread. 2. MessagingAssemble a message from a selection of your ideas. 3. MediaUse media to communicate your message to audiences. 4. ImpactObserve the impact of your message on the ideas of audiences.
Influence ImpactWhat percentage of the audience is swayed and to what degree? Analyzing ImpactIn simulation, detailed information about an idea or message’s immediate impact is available to players, but in reality one can only estimate based on what numbers you can gather. Market research and focus groups are used by advertisers to determine which advertising seems most effective. What impact is achieved? Higher successes translate into greater action. Some are more persuaded and have more belief than others in any overall group, but it is not necessary to break this distribution down until it is relevant. If a negative idea has any success, then some people are persuaded against. Thus, the more resistance, the more polarized your result will be, with a greater percentage on a smaller number of believers. The Realism FactorReal influence is more difficult to achieve than it is in gaming . The Sim in Game mode gives people a level of persuadability that they might not have in the real world, so that successes are more dramatic than they might tend to be in reality. On the other hand, sometime the real world is unpredictable and amazing results happen as if by fate. It balances out more or less.
“I always believe the last person I talked to.”
—French philosopher?
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