US Spies Use Custom Video Games For Training

http://www.wired.com/politics/security/news/2008/04/spy_games

By Michael Peck Email 04.24.08 | 12:00 AM
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A terrorist watches over a hostage in the DIA's Sudden Thrust game. No, you don't get to shoot him.
Courtesy Visual Purple LLC
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In the wake of the intelligence bungles that propelled the United States into the Iraq war, it's no secret that the nation's spies have been working to improve the quality of their analysis. Now the top U.S. military intelligence agency has come up with a new tool for teaching recruits critical thinking skills: videogames.

The U.S. Defense Intelligence Agency has just taken delivery of three PC-based games, developed by simulation studio Visual Purple under a $2.6 million contract between the DIA and defense contractor Concurrent Technologies. The goal is to quickly train the next generation of spies to analyze complex issues like Islamic fundamentalism.

Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center.

Anti-terrorist forces land by helicopter in Sudden Thrust. The goal of the games is to focus players on epistemology.
Courtesy Visual Purple LLC

Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think.

All three games put the player into the shoes of a young, eager but sometimes hapless DIA analyst.

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