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 <title>Game Development</title>
 <link>http://www.empowerthyself.com/gamedevelopment</link>
 <description></description>
 <language>en</language>
<item>
 <title>Game Development</title>
 <link>http://www.empowerthyself.com/node/7599</link>
 <description>I am a game developer working on several games for Empowerment including Word Fu and the Afternow RPG.
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/gamedevelopment&quot; class=&quot;og_links game&quot;&gt;Game Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/node/7599#comments</comments>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <pubDate>Wed, 12 Nov 2008 13:36:24 -0500</pubDate>
 <dc:creator>lxpk</dc:creator>
 <guid isPermaLink="false">7599 at http://www.empowerthyself.com</guid>
</item>
<item>
 <title>Make a game</title>
 <link>http://www.empowerthyself.com/makeagame</link>
 <description>&lt;p&gt;
Making a game is an excellent way to learn game development. Why wait for a teacher to teach you how to make a game when you already know how to play games and have ideas for a game you yourself would enjoy?
&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;Start by writing down ideas you have for games. &lt;/li&gt;
	&lt;li&gt;Pick the idea that seems most promising and achievable. Overly ambitious ideas can be saved for later. Right now just pick something you can accomplish in a reasonably short timeframe.&lt;/li&gt;
	&lt;li&gt;Start fleshing out the idea with more details and game mechanics. &lt;/li&gt;
	&lt;li&gt;Recruit some friends to help you with your game design and testing. &lt;/li&gt;
&lt;/ol&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/gamedevelopment&quot; class=&quot;og_links game&quot;&gt;Game Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/makeagame#comments</comments>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <pubDate>Wed, 12 Nov 2008 12:08:41 -0500</pubDate>
 <dc:creator>lxpk</dc:creator>
 <guid isPermaLink="false">7598 at http://www.empowerthyself.com</guid>
</item>
<item>
 <title>New True20 Game System Epic Wins Gencon Best Supplement and a WIRED article</title>
 <link>http://www.empowerthyself.com/node/3101</link>
 <description>&lt;div id=&quot;article&quot;&gt;
&lt;div id=&quot;article_body&quot;&gt;
&lt;div class=&quot;comment-content&quot;&gt;
&lt;p class=&quot;big&quot;&gt;
What does the True20 roleplaying game have to do with Empowerment? True20 just scored a &lt;a href=&quot;http://www.gamingreport.com/article.php?sid=25544&quot;&gt;Gen Con 08 Ennie Award for Best Supplement&lt;/a&gt;, &lt;a href=&quot;http://blog.wired.com/geekdad/2008/06/true20-dd-with.html&quot;&gt;a WIRED.com feature article&lt;/a&gt;, and they&#039;ve won my game designer heart for our own game developments.
&lt;/p&gt;
&lt;p&gt;
There are Empowerment and Afternow role-playing game projects underway and the whole Empowerment project originally started as a D20-inspired activism RPG that went from realistic to real. Now that we&#039;re coming full-circle and doing RPGs again, the question is, what system should we use? Up until recently, I hadn&#039;t given it much thought, but as fate would have it, no sooner did I start looking than True20 found me.
&lt;/p&gt;
&lt;p&gt;
I love the True20 system and I plan on using it as a starting point for future Empowerment role-playing game systems. It makes D20 simpler and more realistic in one clean sweep that clears away the cruft and sacred cows of 1970s roleplaying like hit points and rigid classes. I plan on making some optional modifications to make it even more realistic and calling those something like Real20. 
&lt;/p&gt;
&lt;p&gt;
At Gencon I met up with True20&#039;s Green Ronin Games designer Steve Kenson. I picked his brain about his inspirations for the
system and possibilities for adding a simulationist-level optional
combat system. Great guy, great company, great system. True20 is the
utopian Vault in which to survive the D&amp;amp;D 4pocalypse.
&lt;/p&gt;
&lt;p&gt;
There will be many empowering game projects and many systems used, but this one works for me right now. 
&lt;/p&gt;
&lt;/div&gt;
&lt;h2&gt;True20: D&amp;amp;D With a Twist&lt;/h2&gt;
&lt;div class=&quot;date_time&quot;&gt;
&lt;span style=&quot;margin-right: 20px&quot;&gt;&lt;span id=&quot;contributor&quot; class=&quot;c cs&quot;&gt;By John Baichtal&lt;/span&gt; &lt;a href=&quot;mailto:jbgeekdad@yahoo.com&quot;&gt;&lt;img src=&quot;http://blog.wired.com/images/icon_email.gif&quot; alt=&quot;Email&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;margin-right: 20px&quot;&gt;June 09, 2008 | 7:00:00 AM&lt;/span&gt;Categories: &lt;a href=&quot;http://blog.wired.com/geekdad/rpgs/index.html&quot; style=&quot;line-height: 13px; color: #007ca5&quot;&gt;RPGs&lt;/a&gt;  
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;entry-content&quot;&gt;
&lt;div id=&quot;article&quot;&gt;
&lt;div id=&quot;article_body&quot;&gt;
&lt;div id=&quot;article_text&quot;&gt;
&lt;p&gt;
&lt;img src=&quot;http://blog.wired.com/geekdad/images/2008/06/08/true_20.jpg&quot; alt=&quot;True_20&quot; title=&quot;True_20&quot; style=&quot;margin: 0px 0px 5px 5px; float: right&quot; border=&quot;0&quot; height=&quot;322&quot; width=&quot;300&quot; /&gt;For
a lot of gamers, Dungeons &amp;amp; Dragons serves as something of a
default game system. Certainly, it is by far the most popular, though
some would argue the system suffers in comparison to other RPGs. After
all, there are countless systems out there, some of them very different
than D&amp;amp;D. For instance, game designer Jonathan Tweet created Over
The Edge, a system with no skills or attributes, as well as Everway, a
game with no dice. Of course, fans of the White Wolf&#039;s World of
Darkness series of games prefer their system, and GURPS-players like
theirs.
&lt;/p&gt;
&lt;p&gt;
However, in the end, D&amp;amp;D&#039;s ubiquity won out. Wisely, D&amp;amp;D
publisher Wizards of the Coast licensed out the game system, calling it
d20 and inviting small publishers to design products for it. The terms
of the agreement, called the Open Gaming License (OGL) even allows
publishers to tinker with the rules. 
&lt;/p&gt;
&lt;p&gt;
True20 started as a d20 variant designed for use in &lt;a href=&quot;http://www.amazon.com/gp/product/1932442227?ie=UTF8&amp;amp;tag=jbgeekdad-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932442227&quot;&gt;Blue Rose: The Roleplaying Game of Romantic Fantasy&lt;/a&gt;.
In the True20 rulebook&#039;s introduction, developer Steve Kenson describes
the game this way: &amp;quot;The idea behind Blue Rose was to introduce new
players to fantasy roleplaying with an untapped genre and a simpler,
more self-contained system than is currently available under the Open
Gaming License.&amp;quot;
&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;entry-more&quot;&gt;
&lt;p&gt;
True20
keeps the OGL rules but has simplified and consolidated them. Every
roll only involves a single 20-sided die. Attributes aren&#039;t absolute
numbers, like in D&amp;amp;D, but rather serve purely as modifiers to that
roll -- for instance, my Strength could be +2 while my Constitution -1.
Skills work as modifiers as well, maxing out at the character&#039;s current
level +3. Most of the rules will seem familiar with veteran d20
players, there are levels and feats, and the attributes are the same as
D&amp;amp;D. However, the rules&#039; simplicity has put a unique spin on d20
that a lot of people like. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;The release of Blue Rose met with success,&amp;quot; Kenson continued in his
intro, &amp;quot;and the True20 system found many fans even among those who
weren&#039;t interested in a Romantic Fantasy RPG.&amp;quot; Eventually, True20
publisher Green Ronin decided to sell the standalone rules in PDF
format, and that PDF quickly became their #1 electronic product.
Meanwhile, they had released a &lt;a href=&quot;http://www.amazon.com/gp/product/193244257X?ie=UTF8&amp;amp;tag=jbgeekdad-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=193244257X&quot;&gt;print version of the rules&lt;/a&gt; complete with coverage of multiple genres (e.g., sci fi, etc.)
&lt;/p&gt;
&lt;p&gt;
Not only does Green Ronin have numerous True20 products, the system
has become so successful, it has even spun off its own license to help
game designers create their own products using the rules. Here are a
couple of examples:
&lt;/p&gt;
&lt;p&gt;
Roma Imperius, by &lt;a href=&quot;http://www.hinterwelt.com/&quot;&gt;HinterWelt Enterprises&lt;/a&gt;, an alternate Earth:
&lt;/p&gt;
&lt;blockquote&gt;
	&lt;p&gt;
	What if... magic had been discovered by the Romans of
	the third century? What if the Chinese had developed their alchemy and
	discovered immortality during the Han Dynasty? What if the
	Scandinavians had Thor, Freya and Odin living amongst them, guiding
	them?
	&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;
Blood Throne, by &lt;a href=&quot;http://realitydeviants.net/&quot;&gt;Reality Deviants&lt;/a&gt;, a dark setting where a typical fantasy world has been utterly ravaged by demonic invaders:
&lt;/p&gt;
&lt;blockquote&gt;
	&lt;p&gt;
	For ten long years the people of Simarra have lived in
	fear. For ten long years the people of this war torn world have hidden
	themselves away from the evil which spreads across the land, the vile
	Keza-Drak -- invaders from another world -- have come to Simarra
	seeking nothing short than the total domination of this world. Their
	forces, bolstered by the dreaded Sundaari, have spread across the face
	of Simarra, bringing slavery and death to all who oppose them.
	&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;
If you&#039;re interested in learning more about True20, check out &lt;a href=&quot;http://true20.com/about.php&quot;&gt;the game&#039;s website&lt;/a&gt;, which has information and a number of free PDF downloads that can get your feet wet.
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/afternowgames&quot; class=&quot;og_links &quot;&gt;Afternow Games&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/node/3101#comments</comments>
 <group domain="http://www.empowerthyself.com/newsgather">Newsgather: Post-Newsreal Talk</group>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <group domain="http://www.empowerthyself.com/afternowgames">Afternow Games</group>
 <pubDate>Wed, 20 Aug 2008 14:09:35 -0400</pubDate>
 <dc:creator>lxpk</dc:creator>
 <guid isPermaLink="false">3101 at http://www.empowerthyself.com</guid>
</item>
<item>
 <title>Which programming language are you most familiar with?</title>
 <link>http://www.empowerthyself.com/node/2090</link>
 <description>&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/gamedevelopment&quot; class=&quot;og_links game&quot;&gt;Game Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/node/2090#comments</comments>
 <group domain="http://www.empowerthyself.com/groups/webcomicsdrupalmoduledev">Webcomics Drupal Module Dev</group>
 <group domain="http://www.empowerthyself.com/node/856">Programming</group>
 <group domain="http://www.empowerthyself.com/node/1940">Lisp</group>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <pubDate>Mon, 07 Apr 2008 01:44:01 -0400</pubDate>
 <dc:creator>Agent0x45</dc:creator>
 <guid isPermaLink="false">2090 at http://www.empowerthyself.com</guid>
</item>
<item>
 <title>Source Engine Development</title>
 <link>http://www.empowerthyself.com/node/1883</link>
 <description>Source SDK currently installed.  Started experimenting with available tools.
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/sourceenginedevelopment&quot; class=&quot;og_links &quot;&gt;Source Engine Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/node/1883#comments</comments>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <group domain="http://www.empowerthyself.com/sourceenginedevelopment">Source Engine Development</group>
 <pubDate>Fri, 28 Mar 2008 03:53:04 -0400</pubDate>
 <dc:creator>Yasutaka</dc:creator>
 <guid isPermaLink="false">1883 at http://www.empowerthyself.com</guid>
</item>
<item>
 <title>Game Development</title>
 <link>http://www.empowerthyself.com/node/1881</link>
 <description>&lt;p&gt;
Game Design 101 (@SBCC 2006 A-) 
&lt;/p&gt;
&lt;p&gt;
Need to continue development of Game Design skills.  For use with current and future projects.  Career possibility. 
&lt;/p&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/gamedevelopment&quot; class=&quot;og_links game&quot;&gt;Game Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description>
 <comments>http://www.empowerthyself.com/node/1881#comments</comments>
 <group domain="http://www.empowerthyself.com/gamedevelopment">Game Development</group>
 <pubDate>Fri, 28 Mar 2008 03:46:42 -0400</pubDate>
 <dc:creator>Yasutaka</dc:creator>
 <guid isPermaLink="false">1881 at http://www.empowerthyself.com</guid>
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