The Empowerment


Empower Yourself

Apathy is obsolete.

1. Read The Introduction

2. Create An Account

3. Learn How To GTD


Get Things Done

Discover what you believe in, how to do something, what you need & who to do it with.

Ideapedia.org: Get Ideas

Skillpedia.org: Get Skilled

Toolpedia.org: Get Equipped

Mediapedia.org: Get Heard

Grouping: Get Organized


Help Wanted

Help create a fun way for doers and gamers to learn how to change the world.

Most games & apps are formulaic. Ours are both fun and empowering. You'll get hooked on how fun it is to be all you can be. Why churn out sequels when you could make a breakthrough and join the App Dev and Game Dev teams!

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Pugsly's 2 Years In Indy Anniversary
New True20 Game System Epic Wins Gencon Best Supplement and a WIRED article
Empowerment HQ Indianapolis & Second Life Grand Opening With iPhone & Facebook Demos
First iPhone app prototype
iPhone App Dev Project
Empowerment Studios
Which programming language are you most familiar with?
Site Upgrade: Comment Followup Notification And Styling
Empowerment HQ
Your Mission: Design hilariously clever 404 "Page not found" error pages
A Shotgun Blast of Site Improvements
New poster/desktop picture download and site header
AREA SECURE: Empowerment now has an official headquarters!
Personal Ideas & Personal Skills: Figure out what you believe in and what you can do about it
Introductions, anyone?
What brought you to EmpowerThyself.com
10.5 Leopard Phones Home, Reveals Little Snitch 2
NEW: Inventory and Task Lists: Becoming a reusable bag activist! Ban plastic bags!
Facebook Offering $10 Million For Facebook Apps
Icons module temporarily curtailed
Would you use a browser toolbar to access this site?
COMSEC
We have a facebook Causes group now
Planning Our First Public Tabling Booth @ Barcamp LA
1st Anniversary of EmpowerThyself.com Cake Parties at Barcamp LA and Hack Sabbath SB
Empowerment.tv Podcast
Breaking News: Breaking News System Now Operational on EmpowerThyself.com
Site menu improvements
Empowerment.tv Podcast 2: Drupal Camp LA 2007 Report
I'm at Burning Man
Empowerment.TV Podcast 1: Dev Blog Missions Accomplished
DrupalDev Project: Newsing Project
If you haven't heard the NewsReal interview yet...
Defcon 15 Report, Rant Meet & Newsreal Interview
At Last: MacBook Pro 15" 2.4GHz 2GB 256MB 160GB 7200RPM Matte
Facebook App Dev Project
Fishbon Drupal Site Now Online
How To Get Started
Why Drupal WYSIWYG Makes MediaWiki Obsolete & How To Convert

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Site News

Pugsly's 2 Years In Indy Anniversary

2008-09-05 22:00
2008-09-05 23:55
Etc/GMT-8

Two years ago Mr. Pugsly set foot in Indy with nothing but a backpack and few collectives and purges later he stands tall and casts a long shadow that means business to those who know him and doom to those who fear him.

If you are the former, attend his anniversarial party tonight to drink to his deeds and tell embarassing stories.

If you are the latter, you live more by his having better things to do than by his mercy.

10PM, 956 Eastern Ave, Indianapolis, bring booze and women

Here's his blog from two years ago, not a bad GTD list for a first day. It is funny to imagine Pugsly as a couch surfer, like seeing Anakin Skywalker as an Apprentice before he became the Collective Couch Master.

New True20 Game System Epic Wins Gencon Best Supplement and a WIRED article


Groups: Newsgather: Post-Newsreal Talk, Game Development, Afternow Games

What does the True20 roleplaying game have to do with Empowerment? True20 just scored a Gen Con 08 Ennie Award for Best Supplement, a WIRED.com feature article, and they've won my game designer heart for our own game developments.

There are Empowerment and Afternow role-playing game projects underway and the whole Empowerment project originally started as a D20-inspired activism RPG that went from realistic to real. Now that we're coming full-circle and doing RPGs again, the question is, what system should we use? Up until recently, I hadn't given it much thought, but as fate would have it, no sooner did I start looking than True20 found me.

I love the True20 system and I plan on using it as a starting point for future Empowerment role-playing game systems. It makes D20 simpler and more realistic in one clean sweep that clears away the cruft and sacred cows of 1970s roleplaying like hit points and rigid classes. I plan on making some optional modifications to make it even more realistic and calling those something like Real20.

At Gencon I met up with True20's Green Ronin Games designer Steve Kenson. I picked his brain about his inspirations for the system and possibilities for adding a simulationist-level optional combat system. Great guy, great company, great system. True20 is the utopian Vault in which to survive the D&D 4pocalypse.

There will be many empowering game projects and many systems used, but this one works for me right now.

True20: D&D With a Twist

By John Baichtal EmailJune 09, 2008 | 7:00:00 AMCategories: RPGs  

True_20For a lot of gamers, Dungeons & Dragons serves as something of a default game system. Certainly, it is by far the most popular, though some would argue the system suffers in comparison to other RPGs. After all, there are countless systems out there, some of them very different than D&D. For instance, game designer Jonathan Tweet created Over The Edge, a system with no skills or attributes, as well as Everway, a game with no dice. Of course, fans of the White Wolf's World of Darkness series of games prefer their system, and GURPS-players like theirs.

However, in the end, D&D's ubiquity won out. Wisely, D&D publisher Wizards of the Coast licensed out the game system, calling it d20 and inviting small publishers to design products for it. The terms of the agreement, called the Open Gaming License (OGL) even allows publishers to tinker with the rules.

True20 started as a d20 variant designed for use in Blue Rose: The Roleplaying Game of Romantic Fantasy. In the True20 rulebook's introduction, developer Steve Kenson describes the game this way: "The idea behind Blue Rose was to introduce new players to fantasy roleplaying with an untapped genre and a simpler, more self-contained system than is currently available under the Open Gaming License."

True20 keeps the OGL rules but has simplified and consolidated them. Every roll only involves a single 20-sided die. Attributes aren't absolute numbers, like in D&D, but rather serve purely as modifiers to that roll -- for instance, my Strength could be +2 while my Constitution -1. Skills work as modifiers as well, maxing out at the character's current level +3. Most of the rules will seem familiar with veteran d20 players, there are levels and feats, and the attributes are the same as D&D. However, the rules' simplicity has put a unique spin on d20 that a lot of people like.

"The release of Blue Rose met with success," Kenson continued in his intro, "and the True20 system found many fans even among those who weren't interested in a Romantic Fantasy RPG." Eventually, True20 publisher Green Ronin decided to sell the standalone rules in PDF format, and that PDF quickly became their #1 electronic product. Meanwhile, they had released a print version of the rules complete with coverage of multiple genres (e.g., sci fi, etc.)

Not only does Green Ronin have numerous True20 products, the system has become so successful, it has even spun off its own license to help game designers create their own products using the rules. Here are a couple of examples:

Roma Imperius, by HinterWelt Enterprises, an alternate Earth:

What if... magic had been discovered by the Romans of the third century? What if the Chinese had developed their alchemy and discovered immortality during the Han Dynasty? What if the Scandinavians had Thor, Freya and Odin living amongst them, guiding them?

Blood Throne, by Reality Deviants, a dark setting where a typical fantasy world has been utterly ravaged by demonic invaders:

For ten long years the people of Simarra have lived in fear. For ten long years the people of this war torn world have hidden themselves away from the evil which spreads across the land, the vile Keza-Drak -- invaders from another world -- have come to Simarra seeking nothing short than the total domination of this world. Their forces, bolstered by the dreaded Sundaari, have spread across the face of Simarra, bringing slavery and death to all who oppose them.

If you're interested in learning more about True20, check out the game's website, which has information and a number of free PDF downloads that can get your feet wet.

Empowerment HQ Indianapolis & Second Life Grand Opening With iPhone & Facebook Demos


Groups: Empowerment Space Program, Empowerment Drupal Dev
2008-08-01 13:00
2008-08-01 18:00
Etc/GMT-8

Empowerment's first full-time headquarters is opening in Indianapolis! This house is the dedicated development and coding collective for Empowerment and Viralink projects.

What: Come and celebrate the grand opening with the team and try demonstration versions of Empowerment's new iPhone and Facebook apps.

Why: This opening is a historic moment for the Empowerment project and we hope to see you there to celebrate our new workplace and dedicate ourselves to the cause of universal human empowerment.

Who: The Empowerment development team and community, including you!

When: August 1, 2008 2-5PM Eastern / 11-2PM Pacific. HQ will be operational two weeks beforehand, but will OFFICIALLY open for business on the 1st. Drop by all day. The party will likely rage long into the night.

Where: 952 Eastern Ave, Indianapolis, IN 46201, next store to Pugsley, 2 houses down.

SECOND LIFE: If you can't make it to Indianapolis, attend virtually via our Second Life HQ next store to Rant Hunker Downs.

RSVP if you are going to attend with Facebook

First iPhone app prototype

Completed.

Groups: iPhone App Dev Project
Status: 
completed
Required Skills: 

I got the first prototype version of the Empower iPhone app working with the help of jtbandes, a talented young man from freenode's #iphonedev channel.

The xcode project with source code produced so far is attached here, with SVN coming soon.

Here's a teaser screenshot of what the first hacked prototype looks like so far:

iPhone App Dev Project

We are going to develop a world-class Empowerment interface for iPhone and win next year's Apple Design Award for best iPhone App.

Empowerment for iPhone is important because empowering missions mostly take place in the real world not at the computer at which they might be planned but not executed. So when you are in the field you need the technology at your fingertips to manage and review missions.

GTD In The Field

It will be valuable for integration with our facebook layer too, and it will incorporate or link to external GTD task management via OmniFocus or something like it.

Our implementation of GTD should essentially be socially enabled GTD. Not only can you manage your own tasks, but also you can collaborate with others on them and track progress socially with "group GTD" essentially.

Offline Data Reference

All the pages that users add to their profile will be archived for instantaneous offline viewing. This way you can reviw a skill the moment you need a refresher.

 

We are going to develop a world-class Empowerment interface for iPhone and win next year's Apple Design Award